ABOUT THE B.Sc. Hons. (3D Animation and VFX)
One of the major highlights is the integration of Unreal Engine and real-time virtual production, preparing students for the future of filmmaking and live digital environments. Students learn a complete VFX pipeline, including match moving, green-screen compositing, simulation FX, and cinematic rendering. Each semester includes lab-based subjects that help students build a portfolio with 15+ production-quality outcomes before graduation. The program promotes interdisciplinary collaborations, allowing students to work alongside film direction, cinematography, and game design departments to simulate real production environments.
- 3D Animation and VFX Production Workflows
- Concept development, visual storytelling and pre-visualization
- Modelling, texturing and look development
- Lighting, rendering and post-production pipelines
- Motion graphics, CGI integration
- Portfolio development, showreel creation and industry readiness
The pedagogy is built across six learning pillars:
- Teamwork
- Project Management
- Creative decision-making
- General Awareness
- Problem-Solving Skills
- Practical, project-based learning
Start Date: August 2026
Assessments
Each course is assessed through a balanced combination of Continuous Internal Assessment (CIA) and End Semester Examination (ESE). CIA (30%) includes classroom participation, assignments, practical exercises, quizzes, and short-term projects that evaluate conceptual understanding and progress throughout the semester.
ESE (70%) focuses on practical demonstrations, project submissions, viva-voce, and written or digital evaluations designed to test applied skills, creativity, and software proficiency. The assessment pattern prioritizes portfolio development over evaluation, encouraging students to showcase their learning through creative outputs such as short films, animation clips, and compositing work. Rubric-based evaluations are used for transparency and uniformity in grading.
KEY TAKEAWAYS

- Strong alignment with real-world industry requirements and current production practices.
- Integration of cutting-edge technologies, including Unreal Engine
- In-depth exposure to the complete VFX production pipeline
- Semester-wise lab-based projects focused on hands-on learning and practical skill development
- Creation of 15+ production quality portfolio projects before graduation
- Project based learning approach that encourages innovation, teamwork and problem-solving
- Direct exposure to studio hiring processes and industry interactions
Student Projects
Students at AAFT get ample opportunities to apply multimedia techniques like 3D animation and VFX and develop their own games or apps throughout their coursework. Whether you are pursuing a bachelor of game development or a BSc multimedia or master’s degree in 3D animation, you will get to work on live projects and create a strong portfolio that can be exhibited to different potential employers.
Character Design
Sketching
Digital Painting
Matte Painting
Create Animation
Post-production




Project's
Video

SYLLABUS
Throughout the course, the students are provided with following projects
- Introduction to Drawing, Sketching.
- Perspective Study, One point 2 point & 3 Point perspective
- Getting the Design Process & Planning, Development
- Elements of Composition , Principles of Composition
- Creating Animation and sketch
- Work with composition ,elements , arrangement
- Light concepts & cinematography and audio editing
- Learn concepts of art & illustration
- Create digital and matte painting with workflow.
- Work with vector and raster art in illustration, design & development
- 2D animation and character design.
- Storyboarding ,planning
- Layout workflow, expression
- Working with sound & animation
- Typography tools and technique
- Color correcting and grading, briefing anatomy
- Basic and advance modeling object and human anatomy
- Texturing and unwrapping, mapping.
- Lighting concepts and rendering process.
- Bone setup rigging process ,skinning
- Working with particles system ,hair and fur, cloths
- Working with muscle system
- Maya scene setup and projection.
- Work with CGI lighting & direction
- Global illumination with shadow.
- Maya vector engine workflow, process
- Bone setup rigging process ,skinning ik-fk
- Learn the concepts of motion capture.
- Create Inverse and forward kinematics with motion builder.
- Work on roto and paint in nuke.
- Introduction to principles of compositing in nuke
- Introduction to Houdini
- Particles and simulation in Houdini
- Introduction to Basic of game design.
- Introduction to color correction and editing.
- Work with blender , unity and quixel suite
- Introduction to market research
- Creating portfolio and group projects.

JOB ROLES/ CAREER PROSPECTS
The course will prepare you for a wide variety of roles in Design field such as
Software Proficiency
The B.Sc. in 3D Animation and VFX (Honors/Honors with Research) program integrates industry-standard software, advanced production tools, and simulation-based learning to build strong, job-ready technical expertise.
Editing & Design Tools
- Autodesk Maya
- 3Ds Max
- Blender
- ZBrush
- Houdini
- Unreal Engine
- Nuke
- After Effects
- Photoshop
- Illustrator
- Premiere Pro

Institutional Partner:

PLACEMENT TIE-UPS
GET TRAINED BY THE WORLD-CLASS FACULTY
Our state-of-the-art infrastructure boasts industry-relevant advanced studios, labs, high-end equipment, the latest I-Macs and windows systems with relevant software, etc., to ensure that students get a first-hand understanding of industry concepts and work.
OUR INFRASTRUCTURE
Our state-of-the-art infrastructure boasts industry-relevant advanced studios, labs, high-end equipment, the latest I-Macs and windows systems with relevant software, etc., to ensure that students get a first-hand understanding of industry concepts and work.






OUR EVENTS
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